Michael Hofmann
Angestellt, Product Owner | Video Perception for Automated Driving, Robert Bosch GmbH, Stuttgart
Stuttgart, Deutschland
Werdegang
Berufserfahrung von Michael Hofmann
Bis heute 3 Jahre, seit Juli 2021
Product Owner | Video Perception for Automated Driving
Robert Bosch GmbH, Stuttgart
Bis heute 4 Jahre, seit Juli 2020
Deep Learning Engineer Driver Assistance Systems
Robert Bosch GmbH
- Multitask Perception for video-based driver assistance systems - Sub-Project Manager for Neural Architecture Search and the Bosch Learning Platform - Agile Master Semantic Segmentation
2 Jahre, Juli 2018 - Juni 2020
Junior Managers Program - R&D Driver Assistance Systems
Robert Bosch GmbH
Semantic Segmentation for Free Space Detection
1 Jahr und 8 Monate, Okt. 2016 - Mai 2018
Software Developer
ESI Engineering System International GmbHPhysically-based Rendering with MDL (Material Definition Language) Realtime Rendering Effects (e.g. volumetric water, localized reflection maps, ...) Rendering Performance Optimization (e.g. Occlusion Culling) for Massive Data on HMD Renderer Architecture (e.g. data-driven Rendergraph, dynamically-loaded Render Backends)
7 Monate, März 2016 - Sep. 2016
Werkstudent Industrial Mathematics
TWT GmbH - Science & Innovation
Machine Learning (Traffic Sign Recognition, Geometry Classification) Rendering (Raytraced Real-time radar simulation) Computer Vision (Master thesis - Advanced Variational Methods in Dense Monocular SLAM)
1 Jahr und 3 Monate, Nov. 2014 - Jan. 2016
Student Research Assistant
Hochschule der Medien Stuttgart
Extension of the PBRT-Renderer to enable detailed analysis of different integrators, integration of parametrized BRDFs into the Mitsuba-Renderer for visualizing internal light stage data sets using global illumination algorithms, implementation of a Fourier descriptor-based noise reduction algorithm, implementation of a CUDA-based discrete ordinate method (DOM) solver for volumetric light transport simulation
2 Monate, Aug. 2014 - Sep. 2014
Summer Job Research
Dassault Systemes 3DExcite GmbH (formerly RTT AG)
Integaration of the Oculus DK2 into research prototype renderer, Maya plugin for scene conversion and integration of RTT render back-ends, Further development of a projective augmented reality plugin
8 Monate, Juli 2013 - Feb. 2014
Praktikant Research
Dassault Systemes 3DExcite GmbH (formerly RTT AG)
Implementation and evaluation of high quality texture filtering algorithms, Oculus Rift DK1 Integration in RTT DeltaGen, Development of RTT Stellar marerials for the integration into Bunkspeed Shot, Development of a projective Augmented-Reality Plugin for RTT DeltaGen in cooperation with Extend3D in the context of the ARVIDA project, Implementation and evaluation of different real-time subsurface scattering algorithms regarding physical accuracy for a Bachelor thesis
Ausbildung von Michael Hofmann
2 Jahre, Okt. 2014 - Sep. 2016
Informatik
Universität Stuttgart
Computer Vision, Machine Learning, Rendering
9 Monate, Sep. 2012 - Mai 2013
Computer Games Technology
University of Abertay Dundee
(Mobile) Game Development, DirectX Programming, Procedural Modelling
4 Jahre, Okt. 2010 - Sep. 2014
Audiovisuelle Medien
Hochschule der Medien Stuttgart
Computer Graphics, Image Processing, Softwareentwicklung
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
Französisch
Grundlagen